Change Log [v.18]


Change Log V.18

  • Added first version of first Level! Wouhou! Tell me what you think about it <3
  • The level has a different composition of monsters depending on the skill chosen.
  • Added Map feature. You can now display the level map. As in the original, displaying the map does not pause the game. Current level information is now displayed in the map interface (Remaining monster, number of secrets found…). This feature is not completed : the separation of the map display into sectors is missing.
  • Improve light spot and light environnement.
  • Explosive barrels no longer inflict damage if the entity is protected by an obstruction.
  • Once the level has been completed, you return to the title screen. In the next update, an inter-mission screen will be added, summarizing the player’s performance during the level.
  • Added Map input and Pause input in mobile version.

Files

ProjectD_v18.zip Play in browser
51 days ago

Comments

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Really nice and surprising level, it's a pitty that we don't have the account of ennemies killed and the number of secrets at the end though, i see you are working on this for the next update. Some black artefacts are on some ceilings. Next update pleaaase!

The ambient is very mysterious and I like it a lot! Il like the level design, even if it's not like the original doom, it adds a modern edge, as do the flames and lighting effects.

I didn't understood how to display the map interface.

More levels and environments plz!

Thanks for your comments! I’m taking notes for the next update. In the last few days, the project is on hold, but… SOON!

I hope so, thank you for your reply! Keep up!